Wednesday, 25 February 2015

Voice Recoding

Voice Recoding


1) ADD Framework :

- AVFoundation.Framework

2) Put Three Button in Storyboard :



3) Write Coding in ViewController.h :


#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>

@interface ViewController : UIViewController<AVAudioPlayerDelegate,AVAudioRecorderDelegate>

@property(strong,nonatomic)IBOutlet UIButton *recordpausebutton;

@property(strong,nonatomic)IBOutlet UIButton *stopbutton;

@property(strong,nonatomic)IBOutlet UIButton *playbutton;


-(IBAction)recordpausebutton:(id)sender;
-(IBAction)stopbutton:(id)sender;
-(IBAction)playbutton:(id)sender;

@end



4) Write Coding in ViewController.m :




#import "ViewController.h"

@interface ViewController ()

{
    AVAudioRecorder *recorder;
    AVAudioPlayer *player;
}

@end

@implementation ViewController
@synthesize stopbutton,playbutton,recordpausebutton;


- (void)viewDidLoad
{
    [super viewDidLoad];
    
    // Disable Stop/Play button when application launches
    [stopbutton setEnabled:NO];
    [playbutton setEnabled:NO];
    
    // Set the audio file
    NSArray *pathComponents = [NSArray arrayWithObjects:
                               [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject],
                               @"MyAudioMemo.m4a",
                               nil];
    NSURL *outputFileURL = [NSURL fileURLWithPathComponents:pathComponents];
    
    // Setup audio session
    AVAudioSession *session = [AVAudioSession sharedInstance];
    [session setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
    
    // Define the recorder setting
    NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];
    
    [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];
    [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
    [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
    
    // Initiate and prepare the recorder
    recorder = [[AVAudioRecorder alloc] initWithURL:outputFileURL settings:recordSetting error:NULL];
    recorder.delegate = self;
    recorder.meteringEnabled = YES;
    [recorder prepareToRecord];
    
    
}

-(IBAction)recordpausebutton:(id)sender
{
    // Stop the audio player before recording
    if (player.playing) {
        [player stop];
    }
    
    if (!recorder.recording) {
        AVAudioSession *session = [AVAudioSession sharedInstance];
        [session setActive:YES error:nil];
        
        // Start recording
        [recorder record];
        [recordpausebutton setTitle:@"Pause" forState:UIControlStateNormal];
        
    } else {
        
        // Pause recording
        [recorder pause];
        [recordpausebutton setTitle:@"Record" forState:UIControlStateNormal];
    }
    
    [stopbutton setEnabled:YES];
    [playbutton setEnabled:NO];
}
-(IBAction)stopbutton:(id)sender
{
    [recorder stop];
    
    AVAudioSession *audioSession = [AVAudioSession sharedInstance];
    [audioSession setActive:NO error:nil];
}
-(IBAction)playbutton:(id)sender
{
    if (!recorder.recording){
        player = [[AVAudioPlayer alloc] initWithContentsOfURL:recorder.url error:nil];
        [player setDelegate:self];
        [player play];
    }
}

- (void) audioRecorderDidFinishRecording:(AVAudioRecorder *)avrecorder successfully:(BOOL)flag{
    [recordpausebutton setTitle:@"Record" forState:UIControlStateNormal];
    
    [stopbutton setEnabled:NO];
    [playbutton setEnabled:YES];
}

- (void) audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Done"
                                                    message: @"Finish playing the recording!"
                                                   delegate: nil
                                          cancelButtonTitle:@"OK"
                                          otherButtonTitles:nil];
    [alert show];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

No comments:

Post a Comment